![]() Ost: 3 medics per bunker(spammable but only when you go osttruppen or have a lot of mainline infantry will have a need to do so.Also they are pretty hefty in price.) half track and med packs from soldier. Urban defense has forward HQ with medic(4-8?). Note: this exclude self healing to the squad, as that would be the healing just to that squad. The other factions' healing rate are fair but incomparable to USF one. The ambulance is also able to AOE heal, which contribute to US force player to blob more(They heal at quicker rate because they heal indefinite number of soldier by just sitting around.). ![]() ![]() I really don't see the point in the ambulance with the allies, they could add those benefits to the halftracks. While that one doesn't heal, at vet 1 it can reinforce and can suppress once its in defence mode. Originally posted by VIGNASH:Does the 251 heal and reinforce like an ambulance thou? It does and at vet1 it can setup mines and you also have the other halftrack that comes with a commander.
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